hm.. depende kc kung anong materials at kung gano ka realistic ung dating ng final render na gusto mo pero kung basic render lang cguro ung work mo mga 15min cguro or less.. mga korning spaceship lang kc nirerender ko eh ahaha kaya di ko masyado gamay ung tagal talaga ng render send ko sana sau kaso ang laki eh 133mb kc kasama na mga tutorial dun hehe
I actually downloaded this one, and it was good in concept but has some major flaws. I doubt it would ever see production, even as a prototype in the Gundam multi-verse. Transformable types are expensive, extremely expensive. Thats why they were abandoned after Zeta and ZZ in the original Gundam world. This mech just plain has too many moving parts, which translates to more things that can break. Also, the shield isnt compatible with the transformation process, which would be even more problematic. I would suggest removing the pivot function of the shield and moving the two pieces onto the shoulders--like the Zaku's L shield when in robot formand then it would swivel up and around to clamp into place. This would increase the functionality of this mech's transformation sequence and also make it so that the shield is more than just for looks. (In regards to solid ballistics, I would also make the neck more solid since the MSs dont need to look up and down. The head is mainly for show; it has cameras and sensors, yes, but by the time transformable suits came about there were a large amount of scanners being placed in the frame itself. Also, the moving frame is unneeded since it just becomes a maintenance liability with little functionality; most transformable suits would find the moving frame would get in the way, and it would require more programming to hold it steady since it doesnt contract into itself for stability. However, it is a really beautiful mobile suit and worthy of more honor and praise than I have given it. I would love to make a paper craft out of it and I also like how the face is reminiscent of the R1 from Super Robot Wars. I love how you make your models so smooth in SketchUp--do you sandbox them or use the smooth edges tool? Also, youre bold to have actually posted the files for this one after the last one was so widely pirated. Im not nearly as courageous at execution as you are. Id give design a 4 or 5, but execution and craftsmanship a 10. I cant wait till the next one comes out. Also, you might try V-Ray for rendering, Its really good for reflections, and I think its also free.
Thanks for your comment. Most of the things you pointed out 'bout the transformation are true. But since real life physics don't apply in anime I just went crazy XD. And about the way I made all of my models, believe it or not, I didn't use a single ruby/plugin.
Now that is simply astounding to hear, that must have taken far too long, I remember the last time you put out a Gundam, I think I was still making my Rx-78 or my Zaku. Its always a pleasure to dissect your works, I’ll probably play around with this one in Maya when I get the silly program back up and running. I’ll be sitting on the edge of my seat waiting for the next one, that’s for sure.
Haha. My PC is probably worse XD My rig runs on the following hardware 1.62ghz AMD Sempron 2400+ Geforce FX 5500 128bit 128MB 521 MB Ram hmm... what else am I missing... That's the reason why I don't produce a lot of rendered images. This image alone took an hour and a half to render in my rig x_x